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PlayStation technical specifications
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PlayStation technical specifications : ウィキペディア英語版
PlayStation technical specifications
The PlayStation technical specifications〔http://problemkaputt.de/psx-spx.htm〕〔(【引用サイトリンク】 title=Everything You Have Always Wanted to Know about the Playstation But Were Afraid to Ask. )〕〔http://www.angelfire.com/electronic2/mariotan/〕〔http://videogamereview.tripod.com/psx/specs.html〕〔http://www.zophar.net/documents/psx.html〕〔http://www.absolute-playstation.com/api_faqs/faq7.htm〕〔http://psx.rules.org/psxrul2.shtml〕〔http://hitmen.c02.at/html/psx_docs.html〕 describe the various components of the PlayStation video game console.
==Central processing unit (CPU)==
; LSI LR333x0-based Core
* MIPS R3000A-compatible 32-Bit RISC CPU with 5KB L1 cache, running at 33.8688 MHz .
* The microprocessor is manufactured by LSI Logic Corp. with technology licensed from SGI.
* Features:
*
* Operating performance: 30 MIPS
*
* Bus bandwidth 132 MB/s
*
* One Arithmetic/Logic unit (ALU)
* CPU cache RAM:
*
* 4 kB instruction Cache
*
* 1 kB non-associative SRAM data cache
; Geometry Transformation Engine (GTE or Cop2)〔
* Resides inside the main CPU processor, giving it additional vector math instructions used for 3D graphics - GTE performs high speed matrix multiplies
* Operating performance: 66 MIPS
* Polygons per second (Rendered in hardware):
*
* 90,000 with texture mapping, lighting and Gouraud shading〔http://www.gamepilgrimage.com/SATPScompare.htm〕
*
* 180,000 with texture mapping〔http://www.stuff.tv/playstation/hall-fame-sony-playstation/feature〕
*
* 360,000〔http://www.8-bitcentral.com/images/sony/playstation/boxBack.jpg〕 with flat shading
; Motion Decoder (MDEC)
* Also residing within the main CPU, enables full screen, high quality FMV playback and is responsible for decompressing images and video into RAM.
* Operating performance: 80 MIPS
* Documented device mode is to read three RLE-encoded 16×16 macroblocks, run IDCT and assemble a single 16×16 RGB macroblock.
* Output data may be transferred directly to GPU via DMA.
* It is possible to overwrite IDCT matrix and some additional parameters, however MDEC internal instruction set was never documented.
* Features:
*
* Compatible with MJPEG and H.261 files
*
* Directly connected to CPU bus
;System Control Coprocessor (Cop0)〔
*This unit is part of the CPU. Has 16 32-bit control registers.
*Modified from the original R3000A cop0 architecture, with the addition of a few registers and functions.
*Controls memory management, system interrupts, exception handling, and breakpoints.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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